A WHOLE NEW WORLD... The beginning of Cru's Daz3D journey For over a decade now I've been working exclusively with WoW Map + Model Viewer as my means of producing work centered around World of Warcraft models. Being limited in their capabilities, like posing and customizations (and in the case for Map Viewer, updates and support for current versions of the base game) I learned to overcome the limitations by altering and manipulating models in Photoshop. Creating basic scenes often took several hours of work for just a single frame depending on complexity, and having to manually recreate everything (foreground, background, lighting effects, characters and poses, etc) for each new frame was, to say the least, a long and arduous process. But I did it for years and countless hours of time spent staring at Photoshop trying to tweak and fine-tune every scene because I am obsessive when it comes to details. After more than a decade of doing this I was getting burned out quite frankly,